Panther Warstriders are most often seen in Shaltari forces that are aloof; those that favour long range engagements and keeping the enemy at arm’s length while slicing them apart piecemeal. A weapon created with this tactic in mind, the Panther disdains the close support of Kukri or Birdeater AA units. Instead it uses a modifier Ocelot hull to target and destroy enemy air assets from extreme distances.
Mounted on the Panther’s back is the Particle Triad, a lower powered but rapid fire version of the Particle Cannon, but is no less devastating for that. Its tracking systems are incredibly accurate when targeting incoming support aircraft and dropships, and once locked on, it will rarely miss (much less fail to cause damage). The only flaw in this precision is that the Panther’s systems take longer than usual to acquire a hard lock on flyer units. This means an almost certain kill on anticipated targets becomes a much less certain one when firing opportunistically or in reaction to fast movers. Despite this, the potential of an AA unit with vast effective range is a hard to overestimate, making the Panther a precious asset to any scheming Warchief.
Rules for this unit can be found in Reconquest: Phase 2
Panther Shares blister with Ocelot Warstrider
One model per blister
Height: Roughly 50mm (gun levelled)
12 Resin Components each
Model supplied unassembled and unpainted