About Hawk Wargames
Hawk Wargames is dedicated to the design, development and production of high quality miniatures and wargames. Our first venture is the 10mm scale sci-fi tabletop wargame, Dropzone Commander. Our greatest ambition is to provide a whole range of innovative and high quality wargames in multiple scales, and multiple game universes.
We intend to support Dropzone Commander with new models, races expansions and narratives well into the future - despite the long and hard road it's been to reach this point, we still love our product!
Dropfleet Commander is our second game within this expansive universe, and has been written by Andy Chambers and designed by David Lewis. This exciting orbital combat spaceship game focuses on what is happening above the planet surface, and what might be impacting it at any moment. The two games tie together in campaign and dual game narratives and make for an immersive gameplay experience.
Designers Notes (from 2012)
I've been working on Dropzone Commander for over two and a half years, and it's been the most rewarding and certainly the most ambitious project I've ever undertaken. It's taken more hours work than I'd like to think about and more 2am's than any sane person would wish to see! However, I feel that it's all been worth it, especially at this exciting stage where all the elements of the project are at last coming together. Revealing the range at Salute! 2012 was an exhilarating experience - it was a relief and a pleasure to finally see people's reactions to what I had created.
I designed and digitally sculpted the vehicles and sculpted the infantry the old fashioned way. Every painted model you see on this site is my own work, as is all the scenery scratch building. I've spend countless hours meticulously preparing the thousands of masters and submasters, as well as producing the graphics. The creative writing and rules creation is my work also. I've spend many weeks in the studio shooting the 21,000 individual frames needed for the imagery, as well as many long nights at work editing. I've also learned a lot about business through the course of setting up the company, and no doubt I have a whole lot more to learn!
Most would say that such an undertaking was ambitious to the point of foolhardiness, and they'd be right! However, looking back at all that work I feel that it's lent the project a consistency and unity of purpose that is often hard to come by. I hope you get a sense of my passion for this project, and the care to which I've taken over it.
I'd like to take the opportunity at this point to thank my family and my wonderful girlfriend Bex for their unwavering support during these few difficult years, without which this project would have been utterly impossible. I'd also like to thank my friends for sticking by me and putting up with my ramblings, even though I've had very little time to give them. I'd also like to thank all the companies I've worked with along the way for their professionalism and dedication to quality, especially my long suffering casters, who have always gone the extra mile to deliver excellent work.
Enjoy the models and the game - I hope you have just as much fun collecting, painting and playing Dropzone Commander as I had in creating it!
- David J Lewis,
Director, Hawk Wargames 07/06/2012
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